{"id":8957,"date":"2026-01-27T18:21:33","date_gmt":"2026-01-27T17:21:33","guid":{"rendered":"https:\/\/sciences.brussels\/printemps\/projet-expo\/simulation-de-combat-entre-agents\/"},"modified":"2026-03-18T12:59:25","modified_gmt":"2026-03-18T11:59:25","slug":"simulation-de-combat-entre-agents","status":"publish","type":"projet-expo","link":"https:\/\/sciences.brussels\/printemps\/projet-expo\/simulation-de-combat-entre-agents\/","title":{"rendered":"Simulation de combat entre agents"},"content":{"rendered":"<p>Comment un ordinateur peut-il trouver les d\u00e9cision optimales pour gagner un jeu ? Venez d\u00e9couvrir quelques bases de l&rsquo;algorithmique et de l&rsquo;IA qui permettent \u00e0 des joueurs virtuels de s&rsquo;affronter dans un jeu dont un seul sortira vainqueur<\/p>\n","protected":false},"template":"","categorie-exo":[130,125,134],"class_list":["post-8957","projet-expo","type-projet-expo","status-publish","hentry","categorie-exo-faculte-des-sciences","categorie-exo-informatique","categorie-exo-ulb","description-off"],"_links":{"self":[{"href":"https:\/\/sciences.brussels\/printemps\/wp-json\/wp\/v2\/projet-expo\/8957"}],"collection":[{"href":"https:\/\/sciences.brussels\/printemps\/wp-json\/wp\/v2\/projet-expo"}],"about":[{"href":"https:\/\/sciences.brussels\/printemps\/wp-json\/wp\/v2\/types\/projet-expo"}],"wp:attachment":[{"href":"https:\/\/sciences.brussels\/printemps\/wp-json\/wp\/v2\/media?parent=8957"}],"wp:term":[{"taxonomy":"categorie-exo","embeddable":true,"href":"https:\/\/sciences.brussels\/printemps\/wp-json\/wp\/v2\/categorie-exo?post=8957"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}