{"id":4444,"date":"2022-03-20T19:23:40","date_gmt":"2022-03-20T18:23:40","guid":{"rendered":"https:\/\/sciences.brussels\/printemps\/?post_type=projet-expo&#038;p=4444"},"modified":"2022-03-21T00:24:58","modified_gmt":"2022-03-20T23:24:58","slug":"build-a-computer-player-for-reversi-othello","status":"publish","type":"projet-expo","link":"https:\/\/sciences.brussels\/printemps\/projet-expo\/build-a-computer-player-for-reversi-othello\/","title":{"rendered":"Build a Computer Player for Reversi\/Othello"},"content":{"rendered":"<p>Tout le monde s&rsquo;est d\u00e9j\u00e0 battu contre un ordinateur au sein d&rsquo;un jeu vid\u00e9o. Mais que se cache-t-il derri\u00e8re ces joueurs artificiels ? Dans notre projet, nous vous faisons d\u00e9couvrir une petite intelligence artificielle du nom de Minimax, il s&rsquo;agit d&rsquo;un algorithme typique du genre. Nous l&rsquo;illustrerons en la faisant jouer au c\u00e9l\u00e8bre jeu de plateau Reversi \/ Othello. D\u00e9couvrez son fonctionnement et observez sa capacit\u00e9 redoutable \u00e0 gagner contre des humains.<\/p>\n","protected":false},"template":"","categorie-exo":[130,125,134],"class_list":["post-4444","projet-expo","type-projet-expo","status-publish","hentry","categorie-exo-faculte-des-sciences","categorie-exo-informatique","categorie-exo-ulb","description-off"],"_links":{"self":[{"href":"https:\/\/sciences.brussels\/printemps\/wp-json\/wp\/v2\/projet-expo\/4444"}],"collection":[{"href":"https:\/\/sciences.brussels\/printemps\/wp-json\/wp\/v2\/projet-expo"}],"about":[{"href":"https:\/\/sciences.brussels\/printemps\/wp-json\/wp\/v2\/types\/projet-expo"}],"wp:attachment":[{"href":"https:\/\/sciences.brussels\/printemps\/wp-json\/wp\/v2\/media?parent=4444"}],"wp:term":[{"taxonomy":"categorie-exo","embeddable":true,"href":"https:\/\/sciences.brussels\/printemps\/wp-json\/wp\/v2\/categorie-exo?post=4444"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}