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UID:0-1032@sciences.brussels
DTSTART;TZID=Europe/Brussels:20230118T203000
DTEND;TZID=Europe/Brussels:20230118T220000
DTSTAMP:20230105T121055Z
URL:https://sciences.brussels/agenda/science-cocktails-14-game-theory-to-c
 ooperate-or-not-to-cooperate/
SUMMARY:Science & Cocktails #14 - Game theory : to cooperate or not to coop
 erate?
DESCRIPTION:[vc_row][vc_column][vc_column_text]Game theory is a field at th
 e border between Psychology and Mathematics\, where the players in questio
 n are not necessarily opposed to each other\, but have the choice to coope
 rate. It applies to situations where several people have to make decisions
 \, and the outcome will also depend on the decisions made by everyone else
 . Well\, as is often the case in real life. These situations were theorize
 d namely by American mathematician John Nash\, whom you might remember fro
 m Hollywood movie «A beautiful mind» (one where Russell Crowe is not a g
 ladiator). Cooperate or betray? To forgive or to punish? Which is better f
 or you? Come and figure it out. It’s only up to you to decide. Or is it?
 \n\nImage by DilokaStudio on Freepik[/vc_column_text][vc_empty_space][vc_
 row_inner][vc_column_inner width="1/6"][vc_single_image image="18992" img_
 size="full" style="vc_box_circle_2" css_animation="fadeInDown"][/vc_column
 _inner][vc_column_inner width="5/6"][vc_column_text]\nTom Lenaerts\nTom Le
 naerts is Professor at the Université Libre de Bruxelles where he is co-h
 eading the Machine Learning Group. He is currently the ULB director of the
  Interuniversity Institute of Bioinformatics in Brussels and vice-presiden
 t of the ULB Computer Science Department. He holds also a partial affiliat
 ion as Associate Professor with the Artificial intelligence lab of the Vri
 je Universiteit Brussel and he is board member of the Benelux Association 
 for Artificial Intelligence (bnvki.org). He has worked in a variety of int
 erdisciplinary domains and has co-authored many internationally published 
 papers in AI\, machine learning\, optimisation\, collective intelligence\,
  computational biology and bioinformatics\, aiming to answer theoretical a
 nd practical questions within computer\, social\, biological and medical s
 ciences.\n\nLink[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_empt
 y_space][/vc_column][/vc_row][vc_row][vc_column width="1/6"][vc_single_ima
 ge image="18994" img_size="full" style="vc_box_circle_2" css_animation="fa
 deInDown"][/vc_column][vc_column width="5/6"][vc_column_text]\nALEA(S)\nAL
 EA(s) is an audiovisual collective based in Brussels joining the skills of
  illustrator FSTN\, musician and synth manufacturer Shakmat and visual 
 artist Boris Wilmot.\n\nBorn from the will to offer a unique live experie
 nce\, ALEA(s) delivers boiling\, improvised performances created from scra
 tch\, mixing drawing\, live animation and electronic music.\n\nSurrounded 
 by their audience\, the three members are busy creating their show\, witho
 ut any safety net. While the intense\, organic electronic music fills the 
 room\, the illustrator’s physical implication in his drawings and the hy
 pnotic animations projected onto the big screen unite to finish this well-
 rounded show.\n\nALEA(s) performances are often described as immersive\, d
 ense and crafted.\n\nLink[/vc_column_text][/vc_column][/vc_row]
ATTACH;FMTTYPE=image/jpeg:https://sciences.brussels/wp-content/uploads/202
 3/01/Echec_game.jpeg
CATEGORIES:Chercheurs,Enseignants,Étudiants,Passionnés
LOCATION:Atelier 210\, Chaussée de Saint-Pierre 210\, Bruxelles\, 1040\, B
 elgium
GEO:50.83714;4.391568
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 10\, Bruxelles\, 1040\, Belgium;X-APPLE-RADIUS=100;X-TITLE=Atelier 210:geo
 :50.83714,4.391568
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